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ALL VALORANT CHAMBER UPDATES EXPLAINED.

Riot Games has revealed yet another wave of significant changes to the Valorant agent Chamber with the introduction of the initial patch notes for the 5.12 update. For the second time in two months, Chamber is being severely nerfed to reduce his status as a most-picked agent. 

Meier and Watford explained their method thusly: “Our strategy was designed around keeping Chamber’s battle strength while reducing the breadth of his impact throughout any given map.”


According to Meier, the new changes are intended to hone in on Chamber’s identity as a “precision-focused” sentinel while simultaneously dramatically limiting his influence by providing opponents with greater opportunities for counterplay.



ALL CHAMBER NERFS:

HEADHUNTER:
  • Updated Stability Curve

  • When spamming, the spread widened after the second bullet. This is specifically intended to minimise low-precision body-shot spam as a useful battle strategy.

RENDEZVOUS
  • Chamber now places a single anchor that can be teleported to while inside its range.

  • Diameter increased from 7.5 meters to 13 meters.

  • Removed teleport activation height restriction.

  • You can teleport to the Anchor while on different verticality so long as you are within its radius.

  • Increased weapon equip time after teleporting from 0.4 seconds to 0.7 seconds.

  • Headhunter is unaffected by this change.

  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.

  • Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.


TRADEMARK
  • The trap is now range restricted

  • Trademark will disable when Chamber moves out of range, and reactivate once he is inside.

  • Can now be recalled mid-round

  • Does not require line of sight.

  • 30 seconds cooldown on recall.

  • Destruction remains permanent.

  • Initial Arm Time increased from two seconds to four seconds.

  • Health Increased from one to 20.



TOUR DE FORCE
  • Fire rate decreased by 57.5 percent.


SLOW
  • This applies to both Trademark and Tour De Force

  • Reduced from 50 percent to 40 percent.

  • Reduced duration from six seconds to four seconds.

  • Reduced size by 30 percent.

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