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Counter-Strike: Global Offensive Release Notes 5/27/2021


Counter-Strike: Global Offensive

Valve has delivered another update for Counter-Strike: Global Offensive, which incorporates a huge number of new map changes, including updates to Cache, Mocha, Grind, and Ancient, and some genuinely necessary bug fixes.



Here's a quick synopsis of the latest Counter-Strike: Global Offensive fix notes.


[ MISC ]

– Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.

– Coach positions are now saved in round backup files.

– In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.

– In Retakes, armor value now remains fixed during card selection.


[ VSCRIPT ]

– Fixed bounding box issue for rotated entities.


[ MAPS ]

Ancient

— Art-revision on bombsite B and surrounding area

— Higher contrast base textures at B for better player reads

— Fixed random missing micro-polygons in bomb B totem/sculpture

— Recolored plywood throughout the map for better contrast

— Straightened out broken-wall passage to bombsite B

— Tweaked spawnpoint placement for both teams


Grind

— Reduced lurk positions in mid for more fluid rotations.

— Lowered cover on A Short to allow boosting over smokes.

— Removed unintended boost locations.

— Fixed multiple bomb stuck spots.

— Minor quality of life and art updates.


Mocha

— Clipping improvements.

— Navigation mesh improvements.

— Added additional bombsite markers.

— Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.


Cache

— Performance optimizations. (Thanks leplubodeslapin!)

— Reduced bird sounds volume.

— Reduced contrast on some textures.

— Brightened sky slightly.

— Fixed minor issues. (Thanks imik!)

— Restored vivid color to select textures and models.

— Restored select details even on lowest graphical settings.


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